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Copyright ©2003, GCSF, Incorporated. All rights reserved.
MWJ 1997.11.03 (November 3, 1997)
Top of the Week
The MWJ Review: "Apple"Wall Street Journal Reporter's Book Typifies the Journal More Than Apple Something seems not quite right from the very beginning of Jim Carlton's new book, "Apple: The Inside Story of Intrigue, Egomania, and Business Blunders." The author is the West Coast technology reporter for The Wall Street Journal, a paper whose coverage of Apple we've had cause to question on several occasions in MDJ. Sure enough, on page xi, before Chapter 1 even starts, Carlton thanks someone that confirmed something we'd suspected for a long time: "In my professional life, it was a veteran journalist named Greg Hill who put me onto the path to this book. Greg, a longtime reporter and editor for The Wall Street Journal, hired me as a reporter in the Journal's San Francisco bureau. Greg was one of the first business journalists who understood the severity of Apple Computer's business situation, and in 1993 he asked me to begin covering the company with a sharp eye to that. Greg, who is now the Journal's senior technology editor in San Francisco, proved dead right in his early skepticism about Apple as the company hurtled toward self-destruction through the events chronicled in this book." In other words, even when Apple Computer was profitable and a few years ahead of Windows in technical leadership, a senior editor of The Wall Street Journal decided that the company was in trouble anyway. He may not have explicitly directed that stories reflect that angle, leading to one of Apple's biggest problems today (lack of consumer confidence), but he certainly directed the reporters to cover that position if at all possible. This explains a lot about what you've seen of Apple in the Journal. It also introduces us, in a way, to Carlton's book - intensely researched, covering the period in Apple Computer's history from about 1985 through 1997, and even though coverage about Apple is not hard to find, it's rare to find a book that takes the scope and depth of Carlton's new tome. Unfortunately, it suffers from the same problems as much of the Journal's coverage of Apple Computer. Specifically, the book interprets the same facts different ways in different places, depending on which way makes Apple look worse; it misfires badly when discussing items that didn't come from multiple sources; Carlton is in way over his head on technical matters and it clearly shows; the research in some cases is so sloppy it gets things wrong that you could verify with a single phone call. Annoyingly, the book also mixes hindsight with foresight, assuming that something that is clear today was equally clear ten years ago if you were smart enough. But worst of all, like most of the Journal's coverage of Apple since, oh, about 1993, it comes to all material with a presupposition that Apple is screwing up, Apple is failing, and Apple cannot possibly succeed on its own. Even when you find out that some Apple executives agree with this decision, it doesn't justify the twisting of facts necessary to support the treatment. Those who know Apple Computer will have to wade through all these problems to find some new, useful information - and despite it all, the book contains enough of that to make it worth reading, although we can't unequivocally recommend the book due to numerous problems. We definitely have to recommend that those not familiar with Apple stay away from it, because the picture they'll get is about as balanced as the picture you get of Apple's business position from typical Journal coverags - uot very. Almost Fully ResearchedMDJ has, in the past, been critical of reporting in The Wall Street Journal, although more from Lee Gomes than from Carlton, who took most of 1996 off to write this book. The Journal has, in our view, come to articles about Apple Computer with the foregone conclusion that Apple is doomed to failure or irrelevance. Stories that support this conclusion are considered "balanced" as written. Stories that don't support this conclusion seem to need "balance" from the perspective that Apple, of course, is doomed. The classic example of this happened last summer, in late June 1996. Gomes, writing in the Journal, took a market research study by Computer Intelligence InfoCorp that said unit shipments through Apple's retail channel (only) fell between 25% and 30% in April and May 1996. Gomes duly noted, near the end of his article, that this channel only covered (at most) a third of Apple's revenues - US dealer sales don't include educational, or international, or direct sales of any kind, just those through "Authorized Apple Dealers." Furthermore, he knew that this channel had been one of Apple's weaker spots to begin with. Nonetheless, he extrapolated from it, and from a quote of an anonymous source at CompUSA (a retailer not known for aggressively selling Macintosh computers), that Apple's entire worldwide sales were off "30% to 50%." Apple's stock price fell through the floor, and talk of a "downward sales spiral" started. Strangely enough, when Apple's official quarterly results were released just three weeks later, that "downward spiral" and the doom and gloom predictions had failed to materialize. However, business customers continued to shy away from Apple, based largely on press indicating that doing so was a wise move. The following quarters, the sales spiral did materialize. Not surprisingly, Carlton doesn't acknowledge this in his book, but it's generally the level of research you can expect. It's not that he didn't talk to people - he did. Lots of them, and people who know exactly what they're talking about. The list of acknowledgments is truly impressive, and those of us who have been around the Macintosh for many years recognize these people not as historical figures, but those who were involved in some of the decisions and plans that helped shape the Macs we use today, not the original 128K Macintosh of 1984 as so many stories of Apple cover. Seeing certain names, to the experienced, even tips some of the subject matter - Cary Clark almost assuredly means talk about QuickDraw GX (and it's there); help from Greg Galanos and Greg Branche probably means talk about Apple's development tools blunders (and it does); interviews from Dave Burnard almost certainly mean Pink, as interview from Neil Selvin is bound to mean PowerBooks. Sure enough, they're all there, and we settled in expecting bold revelations and a master plan of exactly how things went wrong. We almost get one, too, and the revelations are juicy and tantalizing on the way to a final analysis that never quite makes it. In the end, the conclusions are based on the facts, and the facts are typical of the reporting we've seen in the Wall Street Journal. The situations as reported almost completely support Carlton's eventual conclusions, but in many cases, that's because you only get half the story, or the other half is so minimized as to not register. What's Wrong With the BookNot Enough Sources In Some CasesAs noted, there are about six flawed areas throughout Carlton's book, and we'll try to show why we believe that to be so based on material from the book itself. We'll start with something subtle - Carlton seems to have a problem presenting a balanced picture in many cases because he either got his information from one source, or from a few sources who all saw things the same way, without getting "the other side" of the story. In politics, a story isn't balanced just because it has multiple sources?"Gee, we can't have been unbiased. We interviewed both Bill and Hillary Clinton!" The same is true about a technology story. In some cases it's hard to see multiple sources at all; in others, if they exist, they seemed to have thought alike. Here are two examples of this from the imaging world which MDJ readers should find familiar. TrueType vs. PostScriptThe history of TrueType fonts was discussed in MDJ 1996.10.17, and also in MDJ Recap #2. At the time Apple and Microsoft announced TrueType, Adobe was charging an arm and a leg for the PostScript interpreter included in every LaserWriter printer, and up to US$300 for each of the Type 1 outline fonts that came with such printers. The Type 1 font standard was closed; only Adobe or its licensees could make Type 1 fonts, and licensing the necessary information cost tens of thousands of dollars. (Even today, those who read the specification can see how hard Adobe worked to protect it - the actual font programs themselves are in a special version of PostScript, and were scrambled to keep them from examination unless you had licensed the decryption key.) Apple wanted to put such quality on the screen, and on non-PostScript printers, and went to Adobe to license the technology at a more reasonable price. Adobe refused - the standard set of 35 fonts that comes with the System Software would, under Adobe's scheme, cost Apple thousands of dollars per machine. Instead, Apple had worked on its own font technology, superior in many ways, and chose to release it as an open standard that any typographer could embrace. That was called "TrueType." The next day, Adobe's founder and CEO, Dr. John Warnock, tearfully announced that Adobe would open the Type 1 specification to all comers, free of licensing, which resulted in the more competitive font marketplace we see today. There are several high-quality vendors and hundreds of smaller vendors working with less-capable tools, creating both TrueType and Type 1 fonts. The Type 1 output tends to be a little better in programs like Fontographer - as an early Adobe licensee, Fontographer lets you manually set Type 1 font hints (which control how to make letterforms look better at lower resolutions, like on the screen), but TrueType hints can't be so controlled and are therefore of lower overall quality. However, TrueType is built into all Windows and Macintosh computers shipped since 1991, and has won the hearts and minds of most font users around the world, even though Type 1 remains the preference for publishers. The way Carlton reports this story, you'd think TrueType was one of the great blunders of the century. He starts by saying PostScript "enabled the printed page to look almost identical to what appeared on the screen." This, of course, is not true - the screen is low-resolution and chunky; PostScript made things appear better than on the screen. The ImageWriter made printouts that looked like the screen, but Carlton is apparently unaware of this, because he says (on the same page, 111) that "Until then, when PC documents unfurled from the printer, they looked as though they had been hammered out on an old typewriter." You can say many things about ImageWriter output, but typewriter quality is not one of them. Carlton has done his research on the TrueType situation - but it mostly seems to have come from an interview with John Warnock, who should not be regarded as an unbiased observer of this situation, but for some reason is treated as such. The book starts by describing the move as "putting the knife into Warnock's back" and goes downhill from there. After describing the introduction - from Warnock's perspective - Carlton writes: "Relations between Apple and Adobe were so imperiled that Apple went out and unloaded all of its shares in Adobe, for a gain of US$79 million. That was a great return on its original investment of US$2.5 million. But deep emotional damage had been inflicted on a key ally. Ironically, for all the ill will this generated, TrueType ended up so inferior to PostScript on the Macintosh that it never ended up shipping on many printers...Microsoft, however, pushed TrueType into a rousing success on Windows." Say what? TrueType and the core outline TrueType fonts have shipped with every Macintosh for the past six years, and every Apple printer since 1991 has done the same. Carlton, who claims to be using a Macintosh, probably uses TrueType fonts every day and apparently doesn't realize it. The vast majority of fonts in the world are available in both TrueType and Type 1 formats. If there is any inferiority, it is because Warnock's Adobe has done the best they can to make TrueType output less than optimal, or even less stable, when printing to PostScript printers. It wasn't until years later that Adobe finally licensed the TrueType interpreter and includes it in all of its PostScript products, but Carlton doesn't get that for. Without TrueType fonts, there wouldn't have been an explosion of inkjet printers in this decade, because they can't produce high-quality text without outline fonts, and most inkjet printers certainly do not ship with Adobe Type Manager or Type 1 fonts. Nor does he even seem to grasp that Apple couldn't ship a dozen outline fonts in a system software upgrade and charge US$100 for it at Adobe's prices: "To this day, [Jean-Louis] Gassée still defends the decision to go with TrueType. 'I know there is a perception of our arrogance, and I am more than ready to admit some mistakes,' he says. 'But in this case, it was about money. We were being charged a lot of money for PostScript fonts. So I don't think TrueType was a bad decision. Sometimes you just do the better thing.' It is true that Adobe was charging a lot for its fonts. And in fact, the TrueType caper did force Adobe to lower its font prices. Still, the episode sent out a chilling message to all of Apple's developers: if Apple could do this to Adobe, it could do it to anybody. 'there were obviously better ways to handle it [Adobe's high prices] than that,' Sculley now agrees." "The developers would have their payback time in the years to come." First of all, the TrueType decision was made concerning Adobe as an OEM, not as a developer. By Carlton's logic, Apple shouldn't compete against Windows because Microsoft is a big Mac developer, even if Microsoft controls a technology Apple wants, and Microsoft is charging too much money for it. That's either naive or stupid. Second, the point was about pricing as much as it was about open standards. Carlton even admits that Microsoft would have licensed Type 1 if Adobe had lowered the price and opened the standard for anyone to make Type 1 fonts, but Adobe refused, so Microsoft went with TrueType. Carlton completely misses that Type 1 fonts remain viable today exactly because TrueType forced them to open the standard, not because the prices dropped. While we're on the imaging front, we'll look at another example close to MDJ's heart. QuickDraw GXShortly before that, on pages 101-103, Carlton endeavors to tell the tale of QuickDraw GX, the high-powered graphics and printing architecture from Apple that's been the subject of more flip-flops than the us Senate on campaign finance reform. QuickDraw GX was originally intended to replace or update QuickDraw, by providing a modern, object-based scalable graphics format that QuickDraw simply does not provide. The entire scope of the QuickDraw GX project is beyond this review, but you can find it covered in detail in MDJ 1997.01.01 and MDJ 1997.01.03, both of which are available by anonymous FTP. Over the years, it became apparent that without combining projects, a lot of work would be duplicated for no good reason - the same outlines TrueType used for scalable graphics were incorporated into QuickDraw GX, and its memory-management routines leaked back into TrueType. The separate "line layout" project, providing extensive and multilingual typographic control, was merged with changes to TrueType when it became clear that the best way to handle the complexities was to put them in the fonts instead of in the line layout code itself - and without borrowing from QuickDraw GX's new metaphor, the old Mac OS QuickDraw was not up to the textual challenges. Then Tsunami, the new printing architecture, was tied to GX because everyone decided that GX graphics needed to show up on paper somehow, and not just at the same resolution they did on the screen, so translation to PostScript would be necessary for PostScript printers. Tsunami was a badly-needed fix to the existing, or "classic" printing software, which is basically a bunch of quickly-conceived drivers on steroids. For the first time, Tsunami allowed developers to actually have control over printouts instead of just blasting graphics and hoping it works. It also provided users with desktop printers, spool files that can be moved from one printer to another (and viewed in SimpleText), sharing of non-networked printers, and much more. However, those features wouldn't be available to anyone except in new QuickDraw GX-aware applications, so the Tsunami team decided to encompass the entire old, classic, hacky printer architecture as well, redirecting everything to the new GX drivers, a road fraught with compatibility problems because, as we've said before, there really is no classic printing "architecture." There are just some drivers, and about six bazillion applications that hack around their limitations. When Carlton discusses the mammoth engineering task that became QuickDraw GX, he scoffs at the sheer number of people involved, but gives short shrift as to why they were bundled together in the first place (although, if later pages are any indication, he incorrectly thinks TrueType wasn't very important). Carlton mostly uses GX as an example of Apple management gone haywire, hinting that the project should have been reined in and made smaller. Consider this passage from page 102: "At one point, there were as many as a hundred engineers working on the project, often in conflict with one another. Because there were separate hardware and software teams, who communicated as little as possible and reported only to their respective managers, they would work in duplication of each other's efforts. Here was Tsunami, writing its own printer code for GX. And there was Peripherals, a hop, skip, and a jump away, doing the exact same thing. Even worse, there were graphics projects going on just about everywhere else at Apple. Konstantin Othmer, who was then a member of a team making enhancements to the original QuickDraw, counted them one day and came up with seven different teams all working on graphics. They included teams from Newton, ATG, Blue, Pink, GX's Skia, a multimedia project called Kaleida, and a computer acceleration project called GC." "'They were all working on the same thing. They never combined, never talked,' recalls Othmer, who worked at Apple full-time from 1988 until quitting in 1994 to form a new video-game company called Catapult Entertainment Inc., which later merged with Mpath Interactive Inc., another game company. 'At Apple, the problem was engineers worked in small groups like start-up companies. As an engineer, there was no technical direction.'" Carlton implies that seven graphics projects is too many, but doesn't seem to grasp that complex systems like GX were not suitable for projects like Newton or Kaleida; to shoehorn one architecture into all cases would have been equally short-sighted. QuickDraw GX and Pink used different architectures because the Pink team insisted on using floating-point coordinates when the hardware wasn't fast enough to support it; the existing system software team went a different direction while, as usual, Pink tried to do everything itself. And so forth - nor does Othmer get credit for being one of the graphics engineers who preferred to enhance his own domain rather than cooperate more fully with the others (although he did come around as GX got closer to completion, and did excellent work on QuickDraw in the interim). In fact, GX is a prime example of another of Carlton's themes, which is "management by consensus." Carlton uses several examples, many of which don't quite fit, to show that it didn't matter what direction Apple's management took because a lone dissenter could wreck the whole show, and GX was a great example of that. The peripherals group had no interest in GX succeeding. Even though the Mac OS platform desperately needed newer graphics and a more powerful printing architecture, the imaging division expressly did not want QuickDraw GX to succeed because it made writing printer drivers easier for third-party developers like Hewlett-Packard and Epson. Printer drivers for the non-GX system were unbelievably difficult to write, and Imaging had spent a lot of time and money doing so. Now that it was accomplished, they had no interest in letting other peripheral manufacturers do the same, even if it meant more printer choices and a stronger Mac OS platform in general. However, Imaging did want the nifty desktop printing features, and sharing non-networked printers, and other advantages that QuickDraw GX had to offer. So, while the two groups were communicating with each other, Imaging basically lifted the code for such features and adapted it to work without GX, put it in printer drivers, and released it. The QuickDraw GX team cried bloody murder - they knew there would be myriad compatibility problems when they switched to the new architecture, and they were counting on the draw of the new features to bring users into the fold. With two-thirds of the features present without GX, and with fewer compatibility problems, users would have good reasons not to switch. In fact, that's what happened, as we all know too well. The GX printing architecture, despite being designed to solve almost every one of today's problems, never got off the ground and was removed in Mac OS 8. Carlton, regrettably, misses this point. His explanation of GX's failure is on page 103: "Unlike so many other fiascoes, QuickDraw GX would actually ship as a real product. But so few customers wanted it that it would end up on only a tiny fraction of new Macintoshes when it was finally completed in 1994. The key problem: the final program had so many new features that it proved too cumbersome to bundle into the Mac's operating system, forcing users to have to install it separately. Adding further insult to injury, in a question for perfection by the Tsunami team, GX was designed so it would not support any of the old Macintosh software programs. This required users to run out and buy new ones. Of course, very few people were willing to do that, especially since the new printing feature was not demonstrably better than the old one. With a total cost of about US$100 million to develop GX, more good money went down the drain." "'GX was a debacle,' confesses [lead GX graphics engineer Cary] Clark, who quit Apple in 1994. [...] 'It was much, much too late. It should have shipped earlier with less features.'" That response, which permeates Carlton's descriptions, won't surprise MDJ readers who have read Clark's own statements about the GX project. Specifically, Clark thinks tying the printing architecture to GX was a mistake, which is no surprise since he was working on the graphics long before Tsunami was even started. He also feels that some of the compatibility things they did for developers, like emulation of QuickDraw's outline and shadow text faces, were mistakes. Also not a surprise. Because Carlton seemed to get his major GX information only from Clark, he didn't know about the printing debacle that would so perfectly have supported his other point, as Clark's focus was on the graphics architecture. In other places, Carlton tries to make the point that Apple was arrogant to developer and customer concerns, and GX showed plenty of that as well, but because much of it came from Clark, that doesn't make it into the book, either. Clark was single-handedly behind adopting a convention for accessing QuickDraw GX that made it much harder to use it in any language other than C, and in a published interview, he admits that it was solely because he wanted it that way, despite developer concerns. The Tsunami team also rejected developer and customer calls to optionally disable GX printing for non-GX applications, coming up only with the lame "QuickDraw GX Helper" when the damage had already been done. Furthermore, Carlton's points about Apple being unable to make up its mind would have been served by the GX debacle as well. Apple told developers from 1992 onward that the QuickDraw GX Printing Architecture (Tsunami) would be the printing architecture of the future. Don't worry about old-world drivers; they're going to go away. GX is the future, and with Mac OS 8 and later (then the Copland project), only GX would be installed. Then, without much warning, in February of this year, Apple completely reversed itself and discontinued the QuickDraw GX architecture, leaving the old and unenhanced printing architecture in place, woefully ill-equipped to handle the future of desktop publishing. You won't find any of this in Carlton's book. Other Source ProblemsThese are the most comprehensive examples we'll give - giving the other side to everything in "Apple" would take several issues. However, there are other instances of the problem:
When these examples are combined, you get a highly stilted picture of Apple as a company. In one place (and without naming names to protect the guilty), Carlton waxes poetic about a prototype computing device championed by an Apple engineer, thinking it could have wiped out the Newton (which he argues shouldn't have existed) and wonders why Apple didn't make it. He glosses over the fact that the prototypes didn't prove the concept could exist, and that the engineer responsible for it may have had a slight chip on his shoulder as he was later terminated for wilfully breaking anti-piracy rules concerning software over which Apple was involved in litigation. There's far too much of this kind of thing in the book to give an accurate picture to those who can't spot the problems. Glaring Technical ErrorsCarlton describes Apple though the history of its projects, because a technology company and its products are intertwined in the public's eye, at least in most cases. The history of Apple is the history of the Macintosh is the history of Macintosh engineering. Many of the projects Carlton describes seem thunderingly stupid, either because good projects were killed, or because bad projects made it. Yet those explanations sometimes lose their luster when you realize how deeply Carlton is in over his head when writing about technical subjects:
One of the book's conclusions is that, through poor management, Apple wound up working on the wrong projects much of the time. That's undoubtedly true, as his stories about Aquarius show. However, getting the technical details wrong on TrueType, and on OpenDoc, and the continued bashing of the System 7 operating system that the Mac-using Carlton had behind him while writing the book, are simply misplaced, and undermine his conclusions for those of us who know what's going on. Uses Same Facts Two WaysApple comes across as an unbelievably stupid company in this book, and as we've said, this is not without reason. However, Carlton is so eager to make the point that from time to time, he twists the same facts into two separate interpretations to make Apple look bad in multiple ways. Consider:
Mixing Hindsight and ForesightAnother of Carlton's major themes is that of lost opportunities - he continually blasts decisions Apple made which didn't pan out, and laments ones Apple blew. Unfortunately, in many of these cases, his argument that Apple should have taken the other road boils down to "the road they took didn't work, so the other one must have." In these instances, he looks back and confuses his clear hindsight with a lack of foresight at Apple, and that's not particularly fair. It was obvious in 1993 that Bill Clinton was the president, but in early 1991, the thought of a Democrat winning the US White House was actually laughable. Not seeing a Democratic victory two years ahead of time was not a moronic lack of foresight. Some of Carlton's examples boil down to similar problems.
It's not just the complex issues that Carlton occasionally misses, either. There are plenty of examples in the book of errors in areas that could have been easily checked with a phone call:
Pre-Judging AppleHowever, the biggest problem with the book, by far, is that Carlton comes to the party having already concluded that Apple is a screw-up company, and this point of view manifests itself throughout the book, even before he's shown you bad decisions, or at least decisions that appear to be bad with the evidence he presents. Some examples of this bias:
What's Right With the BookThis kind of reporting typifies the book, which doesn't help. We can chalk up problems like introducing every engineer by saying when he left the company, or the portentous foreshadowing that appears on just about every page (we're not kidding), to the writing of a first-time book author; we have no idea if we could do better if necessary. But Carlton's writing presupposes that Apple had to fail if they adopted the course they did, and finds reasons in hindsight to justify this even when such thinking would have been perfectly illogical at the time. We think we've shown enough examples from the 450-page book as to why those who don't know where to find fault would come away with seriously inaccurate views of Apple - just as they do from reading The Wall Street Journal. That doesn't mean the book is worthless. In fact, there are many parts of the book that are gripping reading, and which don't fall prey to the six major problems listed above. Executive Play-By-PlayWhen it comes to describing the actions of Apple's top management, Carlton seems to do pretty well. In most cases, it's obvious that he talked to multiple sources, although there are still a few areas that look fishy and are cause for concern given the TrueType and QuickDraw GX examples cited earlier. When those concerns are out of play, though, you're still left with stories that are eye-opening:
There's much more, of course, but while it's fair to give intricate details about mistakes, revealing all of Carlton's juicy stories would be cheating.
In-Depth Project LooksWhile Carlton often gets the details or the implications about Apple's projects wrong, it's not for lack of trying. Super-secret projects like "Star Trek," "Pink," "Aquarius" and even Copland are dissected in varying degrees of detail, usually with profiles of the engineers or managers involved. There are also looks at projects that never got off the ground, like the original 88000-based "Jaguar" RISC-based Mac, the ignominious start of the Power Macintosh project, the disaster that was Apple's PowerPC tools project, how personalities drove the IBM/Apple alliance, and much more. Is It Worth US$27.50?The real questions about Carlton's book are - is it worth US$27.50, and can you recommend it to friends? Like so many things, it just depends on your perspective. While the book is engagingly written, for the most part, and is guaranteed to tell you things you didn't know, it also has serious problems with accuracy and presentation of facts. Many times, as we've shown, these undermine Carlton's own points, but in the end, his most major point stands - Apple Computer is where it is today because it was run by people who couldn't control its workforce and who didn't have a clear vision of how the company would grow into the next century. What's regrettable is that Carlton spends so much of the book not-very-subtly moaning about lost licensing opportunities and discontinued engineering projects without credibly showing they would have changed the situation for the better. It's also unfortunate that, like The Wall Street Journal, Carlton finds it necessary to twist the facts or miss one side of the story to paint Apple in a negative light. Combined with basic inaccuracies, both technical and non-technical, and several blatant misunderstandings we believe stem from a lack of perspective (as on TrueType, QuickDraw GX, and OLE), "Apple" will leave the uninformed reader with a grossly inaccurate perspective of the company. For that reason, we would have difficult recommending it to friends as a general business book. For serious Macintosh users, however, you may very well find it worth the US$27.50, especially with discounts from large resellers like Border's and Amazon.com (whose CEO, by the way, is quoted on the book jacket praising the work). Now that you know how to step around the informational land mines, you may find "Apple" to be a treasure trove of insight as to how mostly well-meaning people could take a company they loved and screw it up so badly. Our grade for "Apple: The Inside Story of Intrigue, Egomania, and Business Blunders": Roughly 6.8 out of 10, or a D+. MWJ, The Weekly Journal for Serious Macintosh(TM) Users, is published by GCSF, Incorporated. Publisher: Matt Deatherage Copyright © 1997 GCSF, Incorporated. All rights reserved. All trademarks are the property of their respective holders and owners. GCSF, Incorporated. P.O. Box 1021 El Reno, OK 73036-1021 (405) 262-1399 Fax: (405) 262-1560 |
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